[3DA#42 cover] 3D Artist #42 Online Supplement


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This issue went to press on 4 Oct. 2000, printed during 19-20 October, and mailed on the 24th.

Page History
26 Dec. 2000: Page 25 errata.
25 Oct. 2000: Article indexing added.
23-25 Oct. 2000: The full supplement with indices posted in several stages.
6 Oct. 2000: A quick preview of the issue contents added.
9 Sept. 2000: This page first created in simple form to post an important notice about Leveller for PC-based landscape and heightfield artists.


Table of Contents & Supplementary Info

With few exceptions, article text and images are not posted online, only supplemental materials. To obtain the printed magazine itself, please see details and order form for Single Issues. Six dollars U.S. puts this issue into the mail to you directly in the U.S.A., plus an airmail charge elsewhere.


Cover Story
The cover is by Cecilia Ziemer using Carrara and Poser (and 3DS Max r2 to output the head), with a photo of the goblin's stereo-printed head by Bathsheba Grossman, solid output by Protoshape.

4 Heads Up
by Cecilia Ziemer
Cover story part 1: Carrara and Poser character used together to model a 3D goblin character (0.8 page)

24 Off With Its Head
by Cecilia Ziemer
The artist's experience with preparing the cover goblin character's head for stereo printing, starting out with Carrara and 3DS Max r2. (0.2 page)

25 Waxing a Goblin Head
by Bathsheba Grossman
Cover story part 2: The service bureau's end of the story, "stereo printing" the goblin's head for the solid output shown on the issue cover, with a little help from Rhino. (1 page) [errata]

3D Stage Design

20 Scenography Techniques
by Adam Watkins
Centuries of stage design have resulted in some tricks you should know about. (1.7 pages)

21 A Digital Foot in the Stage Door
by Adam Watkins
How 3D graphics is changing set and stage design at the university level. (1.2 pages)

LightWave Hair

12 Tying One On
by Jay Turberville
LightWave 3D 5.6 and Sasquatch get ready to go fly fishing. (4 pages)

16 Tonsorial Delight
by Robert Powers
Using LightWave 6 and Shave and a Haircut to create a stunningly complex hairdo. (2 pages)

18 Making Stock Models Talk
by Rich Jackson
Customing a Humanoid male figure to have stronger features and using Morph Gizmo Pro to set up lip sync, plus a dash of hair from FiberFactory. (2 pages)

Great Variety of How-To's

6 Putting Your Work into Play
by Mary Jo Fahey
A 3D SIG report on using Brilliant 3D .b3d files instead of VRML for putting your 3D graphics onto the Web. (1.25 pages)

8 Patch Modeling a Head
by Robert J. Undi
Part 2: Modeling a human head to order using reference photos. (3.25 pages)

26 Beachcombing
by R Scott Cherba
Creating a bit of the Gulf of California coastline using World Construction Set 5. (1.7 pages)
[author's supplement]

27 Run, Don't Walk
by Thomsen-Norre
An important notice about Leveller--a great, low-cost landscape and height field tool that may disappear from the market, so get it now! (0.3 page)
[full text]

28 Blender Effects
by David Weese
How to go about doing volumetric, particle, and flare effects in Blender. (1.2 pages)

29 Blender Radiosity
by David Weese
It's a bit different in use, and a bit of a pain to use, but here's how to put Blender to work as a free radiosity renderer. (0.9 page)

29 Animate Low & Render High
by David Weese
An explanation of using Blender's MetaNURBS-like S-Mesh, and pointers about how to animate in low res and render in high res. (0.4 page)

32 Nonlinear Animation
by Mitch Butler
Using the new Orchestrate3D meta-app to organize large Maya projects. (1 page)


Errata & additional info:

Page 25: The company that makes the author's Modelmaker II prototyping 3D printer ("stereo printer" is much less commonly used) has changed its name from Sanders to Solidscape. See the coming issue for a lot more about rapid prototyping for artists.


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