3D Artist #43 Online Supplement [3DA#43 cover]


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This issue went to press on 10 January 2001 and shipped on the 29th and 30th.
Page History
15 Feb. 2001: Update for page 18.
14 Feb. 2001: Errata updated for page 13.
2 Feb. 2001: Errata added for page 13. Today we also added "long links" to several article listings, providing readers an easy alternative to typing in exceptionally long or complex URLs that these articles mention in print (and on 3 Feb. made those links actually functional!).
31 Jan. 2001: This issue's articles added to the Comprehensive Index.
30 Jan. 2001: Full contents listings with cross-indexing posted.
29 Jan. 2001: This page first created with a preliminary list of contents.


Table of Contents & Supplementary Info

With few exceptions, article text and images are not posted online, only supplemental materials. To obtain the printed magazine itself, please see details and order form for Single Issues. Six dollars U.S. puts this issue into the mail to you directly in the U.S.A., plus an airmail charge elsewhere.


Cover Story

Robert Powers' cover character, Miss Thang, was modeled mostly with LightWave 6's native tools. Her hair was done with Sasquatch. Endomorph was used for her facial expression, and Skelegons and bone weight maps were used for posing her head and body. See the artist's article this issue on how to begin modeling a new character.

16 A Character Design Thang
by Robert Powers
Pointers on how to go about starting a character in LightWave 6. (2 pages)

Great Variety of How-To's

4 Inside the Content Directory
by David Hopkins
Getting organized in LightWave so projects can be moved easily from one machine to another. (1.25 pages)

6 Merging 10 & 30m DEMs
by Bill Allen with Prof. Peter Guth, USNA & Thomsen-Norre
If you are lucky enough to have available some 10m 7.5-min. 1:24000-scale DEMs, can you merge them with their 30m neighbors to get a best-case set? MicroDEM is the answer. (0.8 page) [fuller text]

6 Merging Across Zones
by Thomsen-Norre
If your project has UTM 7.5-min. 1:24000-scale DEMs on both sides of a UTM zone, how can you merge them? MicroDEM comes to the rescue, again. (0.5 page)
Long link: edcwww.cr.usgs.gov/doc/edchome/ndcdb/7_min_dem/states/WY.html

8 Patch Modeling a Head, Part 3
by Robert J. Undi
Part 3 of 3: Creating a photorealistic cylindrical map. (2.17 pages)

30 Spinning a Model
by Robert J. Undi
How to build a lazy Susan big enough to spin a human model for consistent photography for cylindrical mapping. (0.2 page)

12 Scrunch Time
by Rudy Cortes
Maya for Max users: How to go about building lattices in both Max and Maya, demonstrated with the "scrunch" for a robot arm. (1.4 pages) [errata]

13 Tales of Autoback
by Gary Dohanish
Encountering and solving a fatal problem when rendering iMove animations with 3DS Max or Viz: Turn off Autoback. (0.2 page)

14 The Ninth Hole
by R Scott Cherba
Creating a golf course in World Construction Set is more than a common task, it's also a good exercise in working with overlapping vector-bounded ecosystems. (2 pages) [author's supplement]

18 Poser to Vue d'Esprit
by Ian Grey
Vue d'Esprit works well with Poser materials and OBJ files, but there is still some tweaking to do in Vue. (1.7 pages) [update]

19 Tail Sleeves
by Cecilia Ziemer
An introduction to Poser (conformable) clothing and creating pants for a ratman, modeled in Carrara and including a tail sleeve. (1.3 pages)

21 Blender Displacement
by David Weese
How to do heightfield modeling in Blender 2 for landscapes and other modeling and special effects. (0.8 page)

21 TrueType for Blender
by David Weese
A workaround for Blender's only being able to load Type 1 fonts. (0.2 page)
Long link: www.armanisoft.ch/webdesign/default.htm

22 The Fine Art of Prototyping
by Bathsheba Grossman
And introduction for 3D artists to rapid prototyping to get solid output from your models. (2.7 pages)

27 RP Resources
by Bathsheba Grossman
Contacts for getting more information about rapid prototyping (solid output), including service bureaus geared to working with artists. (0.2 page)

24 Framing a Story
by Benoit Guerville
Every picture tells a story. What's the story your picture tells? What could be done to tell it better, or tell a different story? (3.1 pages)
Long links: 192.41.13.240/artchive/t/titian/titian.jpg - metalab.unc.edu/wm/paint/auth/titian/madonna-pesaro/

28 Fast Reptilian Skin
by Julien Van
Mixing Poser with ZBrush to get a reptile-skin character into Cinema 4D. (0.7 page)

29 Deep Textures for Deep Paint
by Julien Van
Using Bryce's Deep Texture Editor to create textures to use in Deep Paint 3D. (0.9 page)

32 3D Book Covers
by Tom Marlin
The author publishes his first novel, Three Forks, and does some western historical re-creation for his own book cover illustration in trueSpace 5. (1 page) [Three Forks]


Errata & additional info:
> Page 13: The new E-mail address for author Rudy Cortes ("Scrunch Time" article) is <cortesmata@grapevine.net>. To learn more about the Max to Maya Quickstart training package, visit Trinity3D.com
> Page 18: As noted at the article's end, we didn't have a current URL for Tim Laubach's HappyWorldLand Textures, which were used with the Poser/Vue how-to. Author Ian Grey has found them again at www.fortunecity.com/rivendell/lucky/472/happyworldlanduncut/.


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